Design A board game that:
Could live outside its own box, even when the game isn't being played.
Has variation in gameplay creating a multitude of possible outcomes, creating a higher replay value.
Can be played quickly like checkers or slow and steady like chess, with multiple players or alone like solitare.
Clear your color(s) from the game board.
Place desired amount of room tiles on the board.
Each player chooses a color, and begins placing respective number of tiles on the game board, until board is filled with color.
Difficulty options include easy, medium, and hard.
The player wearing the least colorful shirt goes first.
Begin by rolling the die. Using the number you rolled, move strategically from tile to adjacent tile. The goal is to land on your color within the room you are in.
If you land on a correctly colored tile, flip it to reveal a black or white side. You may now portal to any room on the board of that color (or lack there of). If you don’t land on the correctly colored tile, it’s the next players turn.
Anytime you land on a black or white tile, you have the option to portal to a different room.
If you find yourself in a room with none of the colored tiles you need, roll dice and move with the intent to land on a black or white tile. If you land on a black or white tile, portal to a room of that color (or lack there of)
You have up to three tries to get out of the room. If you can’t find a way out by then, you can move to the closest room of your choice.
Become farglos! which means you have no more tiles of your color on the board.
POTENTIAL GAME PROGRESSION
Mode : Easy
Est. time : 10 - 15 minutes
In Collaboration with:
Casey Phillips - Art Director